Friday, April 7, 2017
Fistful of Lead: A Sci-Fi slugfest
United System Alliance forces just blew up a ConFed base with an orbital strike (how timely). Now rebel ConFed troops have to retrieve what data they can from the ruined base while Alliance troops do the same. Uploaded intel was worth 5 Victory points, while killing an enemy was worth 2 and running them off 1. We played to 30 VPs.
Alliance forces had 2 squads similarly armed and one squad of armored Marines. The armor gives the Marines basically walking light cover at a -1 to be hit. It's not actually harder to hit them, just harder to be effective. They also get a -1 to be wounded.
The first few turns were spent getting into position. The sniper was the first to open up, be his shots proved ineffective against the Marines. The Marines, on the other hand, started to clean up their flank fairly quickly while squads 1 and 2 downloaded the intel. Once a model touched an intel spot they spent 2 Actions to upload it.
Rebels forces collected their own intel and spent some time viewing slag of their former base.
The rules worked great. My next test is introducing squad weapons. More than likely I will treat them as essentially one model with one card as long as they are together. We'll see how it plays out.